Title :
On Making Intelligence Performance-Inconspicuous in 3D Games
Author_Institution :
UAE Univ., Al Ain
Abstract :
Artificial intelligence and physics are two components of 3D games. While they bring the laws of nature and more realism to games, they may be intensive enough to leave a sizable dent on the game ´s performance and lead to a serious reduction in fame rate. In this paper, we discuss a game implementation solution with multi-core architectures which hides the computational load of the game intelligence and improves the gaming experience.
Keywords :
artificial intelligence; computer games; 3D games; artificial intelligence; multi-core architectures; Artificial intelligence; Automata; Computational and artificial intelligence; Energy consumption; Frequency; Learning systems; Multicore processing; Packaging; Physics computing; Space exploration;
Conference_Titel :
Innovations in Information Technology, 2007. IIT '07. 4th International Conference on
Conference_Location :
Dubai
Print_ISBN :
978-1-4244-1840-4
Electronic_ISBN :
978-1-4244-1841-1
DOI :
10.1109/IIT.2007.4430384