DocumentCode :
2773570
Title :
Soccer image sequence computed by a virtual camera
Author :
Matsui, Kentaro ; Iwase, Masaki ; Agata, Masato ; Tanaka, Toshimitsu ; Ohnishi, Noboru
Author_Institution :
Dept. of Inf. Eng., Nagoya Univ., Japan
fYear :
1998
fDate :
23-25 Jun 1998
Firstpage :
860
Lastpage :
865
Abstract :
To create a more realistic soccer game derived from TV images, we developed an image synthesis system that generates an image sequence from the viewpoint of a player on the field. This system is based on the camera calibration theory. The system first determines the camera parameters of a TV image by using the intersection points of the white lines drawn on the soccer field. It then extracts players from each image and estimates their positons in the world coordinate system. Finally it applies a running motion to the players in their respective positions and generates computer graphics animation from the viewpoint of any player selected by a user. The system was tested over seven sequences of TV images and demonstrated satisfactory results
Keywords :
calibration; computational geometry; computer animation; computer graphics; image sequences; TV images; camera calibration theory; computer graphics animation; image synthesis system; intersection points; running motion; soccer image sequence; virtual camera; white lines; world coordinate system; Cameras; Image sequences;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition, 1998. Proceedings. 1998 IEEE Computer Society Conference on
Conference_Location :
Santa Barbara, CA
ISSN :
1063-6919
Print_ISBN :
0-8186-8497-6
Type :
conf
DOI :
10.1109/CVPR.1998.698705
Filename :
698705
Link To Document :
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