• DocumentCode
    2774774
  • Title

    Group Membership and Diffusion in Virtual Worlds

  • Author

    Huffaker, David A. ; Teng, Chun-Yuen ; Simmons, Matthew P. ; Gong, Liuling ; Adamic, Lada A.

  • Author_Institution
    Sch. of Inf., Univ. of Michigan, Ann Arbor, MI, USA
  • fYear
    2011
  • fDate
    9-11 Oct. 2011
  • Firstpage
    331
  • Lastpage
    338
  • Abstract
    Virtual goods continue to emerge in online communities, offering scholars an opportunity to understand how social networks can facilitate the diffusion of innovations. We examine the social ties for over one million user-to-user virtual goods transfers in Second Life, a popular 3D virtual world, and the unique role that groups play in the diffusion of virtual goods. The results show that individuals -- especially early adopters -- are more likely to adopt a virtual good when they belong to the same groups as previous adopters. We also find that groups exhibit bursty adoption, in which many individuals adopt in short succession. In addition, we show that adoption activity within a group depends on the group´s size and interactivity. Our work provides insights into theories of social influence and homophily.
  • Keywords
    innovation management; social networking (online); virtual reality; 3D virtual world; Second Life; group membership; homophily; innovation diffusion; online communities; social influence; social networks; social ties; user-to-user virtual goods transfers; Accuracy; Avatars; Logistics; Predictive models; Second Life; Technological innovation; Second Life; diffusion; online groups; virtual goods;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Privacy, Security, Risk and Trust (PASSAT) and 2011 IEEE Third Inernational Conference on Social Computing (SocialCom), 2011 IEEE Third International Conference on
  • Conference_Location
    Boston, MA
  • Print_ISBN
    978-1-4577-1931-8
  • Type

    conf

  • DOI
    10.1109/PASSAT/SocialCom.2011.218
  • Filename
    6113132