DocumentCode
2774774
Title
Group Membership and Diffusion in Virtual Worlds
Author
Huffaker, David A. ; Teng, Chun-Yuen ; Simmons, Matthew P. ; Gong, Liuling ; Adamic, Lada A.
Author_Institution
Sch. of Inf., Univ. of Michigan, Ann Arbor, MI, USA
fYear
2011
fDate
9-11 Oct. 2011
Firstpage
331
Lastpage
338
Abstract
Virtual goods continue to emerge in online communities, offering scholars an opportunity to understand how social networks can facilitate the diffusion of innovations. We examine the social ties for over one million user-to-user virtual goods transfers in Second Life, a popular 3D virtual world, and the unique role that groups play in the diffusion of virtual goods. The results show that individuals -- especially early adopters -- are more likely to adopt a virtual good when they belong to the same groups as previous adopters. We also find that groups exhibit bursty adoption, in which many individuals adopt in short succession. In addition, we show that adoption activity within a group depends on the group´s size and interactivity. Our work provides insights into theories of social influence and homophily.
Keywords
innovation management; social networking (online); virtual reality; 3D virtual world; Second Life; group membership; homophily; innovation diffusion; online communities; social influence; social networks; social ties; user-to-user virtual goods transfers; Accuracy; Avatars; Logistics; Predictive models; Second Life; Technological innovation; Second Life; diffusion; online groups; virtual goods;
fLanguage
English
Publisher
ieee
Conference_Titel
Privacy, Security, Risk and Trust (PASSAT) and 2011 IEEE Third Inernational Conference on Social Computing (SocialCom), 2011 IEEE Third International Conference on
Conference_Location
Boston, MA
Print_ISBN
978-1-4577-1931-8
Type
conf
DOI
10.1109/PASSAT/SocialCom.2011.218
Filename
6113132
Link To Document