DocumentCode
2775593
Title
Snag´em: Creating Community Connections through Games
Author
Powell, Evie ; Stukes, Felesia ; Barnes, Tiffany ; Lipford, Heather Richter
Author_Institution
Coll. of Comput. & Inf., Univ. of North Carolina at Charlotte, Charlotte, NC, USA
fYear
2011
fDate
9-11 Oct. 2011
Firstpage
591
Lastpage
594
Abstract
It is difficult for new community members to make the connections that would be most beneficial to them - connections with seasoned members of the community, or members of other groups. To address this problem, we have created Snag´em, a web-based social networking game that helps people create, monitor, and strengthen connections with one another. In contrast to existing social games, Snag´em facilitates offline interaction to create an online social network. This paper discusses the design of Snag´em, the use of game mechanics to engage academic community members in social interaction, and the results of two preliminary studies along with the design implications of each.
Keywords
Internet; Web design; computer games; social networking (online); Snag´em; Web-based social networking game; academic community members; community connections; game mechanics; offline interaction; online social network; social games; social interaction; Communities; Educational institutions; Games; Incentive schemes; Internet; Social network services; Visualization; Community; games; pervasive; social networking;
fLanguage
English
Publisher
ieee
Conference_Titel
Privacy, Security, Risk and Trust (PASSAT) and 2011 IEEE Third Inernational Conference on Social Computing (SocialCom), 2011 IEEE Third International Conference on
Conference_Location
Boston, MA
Print_ISBN
978-1-4577-1931-8
Type
conf
DOI
10.1109/PASSAT/SocialCom.2011.229
Filename
6113175
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