• DocumentCode
    2775593
  • Title

    Snag´em: Creating Community Connections through Games

  • Author

    Powell, Evie ; Stukes, Felesia ; Barnes, Tiffany ; Lipford, Heather Richter

  • Author_Institution
    Coll. of Comput. & Inf., Univ. of North Carolina at Charlotte, Charlotte, NC, USA
  • fYear
    2011
  • fDate
    9-11 Oct. 2011
  • Firstpage
    591
  • Lastpage
    594
  • Abstract
    It is difficult for new community members to make the connections that would be most beneficial to them - connections with seasoned members of the community, or members of other groups. To address this problem, we have created Snag´em, a web-based social networking game that helps people create, monitor, and strengthen connections with one another. In contrast to existing social games, Snag´em facilitates offline interaction to create an online social network. This paper discusses the design of Snag´em, the use of game mechanics to engage academic community members in social interaction, and the results of two preliminary studies along with the design implications of each.
  • Keywords
    Internet; Web design; computer games; social networking (online); Snag´em; Web-based social networking game; academic community members; community connections; game mechanics; offline interaction; online social network; social games; social interaction; Communities; Educational institutions; Games; Incentive schemes; Internet; Social network services; Visualization; Community; games; pervasive; social networking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Privacy, Security, Risk and Trust (PASSAT) and 2011 IEEE Third Inernational Conference on Social Computing (SocialCom), 2011 IEEE Third International Conference on
  • Conference_Location
    Boston, MA
  • Print_ISBN
    978-1-4577-1931-8
  • Type

    conf

  • DOI
    10.1109/PASSAT/SocialCom.2011.229
  • Filename
    6113175