DocumentCode
2776746
Title
A fast collision check algorithm EDGE for moving 3D objects
Author
Kimura, Nobuhiro ; Mori, Naoyuki ; Noborio, Hiroshi
Author_Institution
Dept. of Eng. Inf., Osaka Electro-Commun. Univ., Neyagawa, Japan
Volume
3
fYear
2000
fDate
2000
Firstpage
2107
Abstract
We propose an octree-based collision check algorithm EDGE for multiple manipulators with many degrees-of-freedom. The manipulator consists of many links, and therefore it should plan a collision-free sequence of motions by a collision check between two moving 3D links. In previous octree-based algorithms, we drop each patch of an object on an octree of another object to investigate their collision. In our proposed algorithm, we drop each edge of an object on an octree of another object to find the collision. With our algorithm, tracing the edge is much faster than covering the patch on the octree. For this purpose, we first develop an efficient algorithm for finding neighbor nodes (cubes) along an edge in an octree. Next, we build a collision check algorithm with the support of the neighbor finding algorithm
Keywords
collision avoidance; edge detection; manipulators; octrees; 3D object manipulation; EDGE algorithm; collision check algorithm; manipulators; neighbor nodes; octrees; Algorithm design and analysis; Character generation; Computer graphics; Informatics; Solid modeling; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems, 2000. (IROS 2000). Proceedings. 2000 IEEE/RSJ International Conference on
Conference_Location
Takamatsu
Print_ISBN
0-7803-6348-5
Type
conf
DOI
10.1109/IROS.2000.895282
Filename
895282
Link To Document