• DocumentCode
    2776746
  • Title

    A fast collision check algorithm EDGE for moving 3D objects

  • Author

    Kimura, Nobuhiro ; Mori, Naoyuki ; Noborio, Hiroshi

  • Author_Institution
    Dept. of Eng. Inf., Osaka Electro-Commun. Univ., Neyagawa, Japan
  • Volume
    3
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    2107
  • Abstract
    We propose an octree-based collision check algorithm EDGE for multiple manipulators with many degrees-of-freedom. The manipulator consists of many links, and therefore it should plan a collision-free sequence of motions by a collision check between two moving 3D links. In previous octree-based algorithms, we drop each patch of an object on an octree of another object to investigate their collision. In our proposed algorithm, we drop each edge of an object on an octree of another object to find the collision. With our algorithm, tracing the edge is much faster than covering the patch on the octree. For this purpose, we first develop an efficient algorithm for finding neighbor nodes (cubes) along an edge in an octree. Next, we build a collision check algorithm with the support of the neighbor finding algorithm
  • Keywords
    collision avoidance; edge detection; manipulators; octrees; 3D object manipulation; EDGE algorithm; collision check algorithm; manipulators; neighbor nodes; octrees; Algorithm design and analysis; Character generation; Computer graphics; Informatics; Solid modeling; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems, 2000. (IROS 2000). Proceedings. 2000 IEEE/RSJ International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    0-7803-6348-5
  • Type

    conf

  • DOI
    10.1109/IROS.2000.895282
  • Filename
    895282