DocumentCode :
2777675
Title :
A Business Game For E-Learning
Author :
Park, Wonhee
Author_Institution :
Akita Prefectural University, Japan
fYear :
2006
fDate :
Sept. 2006
Firstpage :
258
Lastpage :
258
Abstract :
Effects of business games (BGs) on off-line have been investigated.. Research on the effects of BGs online has not been explained clearly with statistical support. Furthermore, BGs on the Internet have not adopted recent enterprise activities such as current price evaluations of stocks, or cash flow statement adapted to the business areas. This paper is provides an outline of BGs on the Internet, and to explain the construction of a BG system from another point of view. The recent enterprise activities mentioned above. And, support for a hypothesis obtained through causality analysis based on structural equation models clarifies the educational effect of an actual BG utilization using the Internet.
Keywords :
Business; Electronic learning; Equations; Financial management; Game theory; Information technology; Internet; Investments; Monitoring; Product development; Analysis; Business Game; Covariance Structure; E-Learning; On-line; The Effect of IT;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer and Information Technology, 2006. CIT '06. The Sixth IEEE International Conference on
Conference_Location :
Seoul
Print_ISBN :
0-7695-2687-X
Type :
conf
DOI :
10.1109/CIT.2006.1
Filename :
4020018
Link To Document :
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