• DocumentCode
    2778244
  • Title

    Triangulating a simple polygon in linear time

  • Author

    Chazelle, Bernard

  • Author_Institution
    Dept. of Comput. Sci., Princeton Univ., NJ, USA
  • fYear
    1990
  • fDate
    22-24 Oct 1990
  • Firstpage
    220
  • Abstract
    A linear-time deterministic algorithm for triangulating a simple polygon is developed. The algorithm is elementary in that it does not require the use of any complicated data structures; in particular, it does not need dynamic search trees, finger trees, or fancy point location structures
  • Keywords
    computational complexity; computational geometry; data structures; 2D computational geometry; conformality; data structures; granularity; linear-time deterministic algorithm; merging; simple polygon; triangulation; visibility maps; Computer graphics; Fingers; Merging; Partitioning algorithms; Polynomials; Sorting; Tree data structures; Turning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Foundations of Computer Science, 1990. Proceedings., 31st Annual Symposium on
  • Conference_Location
    St. Louis, MO
  • Print_ISBN
    0-8186-2082-X
  • Type

    conf

  • DOI
    10.1109/FSCS.1990.89541
  • Filename
    89541