• DocumentCode
    2781239
  • Title

    Action video game experience affects the inhibition of return in discrimination task

  • Author

    Lu, Xiuling ; Sun, Xianghong ; Zhang, Kan

  • Author_Institution
    State Key Lab. of Brain & Cognitive Sci., Chinese Acad. of Sci., Beijing, China
  • fYear
    2009
  • fDate
    6-8 Nov. 2009
  • Firstpage
    637
  • Lastpage
    641
  • Abstract
    Numerous studies have shown that action video game players (VGPs) differ from non-video game players (NVGPs) in various cognitive tasks. However, it has not been suggested that greater inhibitory efficiency may play a role in creating these differences. Previous experiments tried to investigate this issue. They found that no significant inhibition of return (IOR) difference between VGPs and NVGPs when using the easier detection task. This experiment tested the hypothesis that VGPs show a different IOR in the more difficult discrimination task. When we used the discrimination task, we found significant IOR difference between VGPs and NVGPs.
  • Keywords
    cognitive systems; computer games; IOR; action video game players; cognitive tasks; discrimination task; inhibition of return; nonvideo game players; Chaos; Cognitive science; Costs; Games; Laboratories; Object detection; Psychology; Semiconductor optical amplifiers; Testing; action video game; discrimination task; inhibition of return (IOR); video game player (VGP);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network Infrastructure and Digital Content, 2009. IC-NIDC 2009. IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-4898-2
  • Electronic_ISBN
    978-1-4244-4900-6
  • Type

    conf

  • DOI
    10.1109/ICNIDC.2009.5360835
  • Filename
    5360835