DocumentCode
2781239
Title
Action video game experience affects the inhibition of return in discrimination task
Author
Lu, Xiuling ; Sun, Xianghong ; Zhang, Kan
Author_Institution
State Key Lab. of Brain & Cognitive Sci., Chinese Acad. of Sci., Beijing, China
fYear
2009
fDate
6-8 Nov. 2009
Firstpage
637
Lastpage
641
Abstract
Numerous studies have shown that action video game players (VGPs) differ from non-video game players (NVGPs) in various cognitive tasks. However, it has not been suggested that greater inhibitory efficiency may play a role in creating these differences. Previous experiments tried to investigate this issue. They found that no significant inhibition of return (IOR) difference between VGPs and NVGPs when using the easier detection task. This experiment tested the hypothesis that VGPs show a different IOR in the more difficult discrimination task. When we used the discrimination task, we found significant IOR difference between VGPs and NVGPs.
Keywords
cognitive systems; computer games; IOR; action video game players; cognitive tasks; discrimination task; inhibition of return; nonvideo game players; Chaos; Cognitive science; Costs; Games; Laboratories; Object detection; Psychology; Semiconductor optical amplifiers; Testing; action video game; discrimination task; inhibition of return (IOR); video game player (VGP);
fLanguage
English
Publisher
ieee
Conference_Titel
Network Infrastructure and Digital Content, 2009. IC-NIDC 2009. IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-4898-2
Electronic_ISBN
978-1-4244-4900-6
Type
conf
DOI
10.1109/ICNIDC.2009.5360835
Filename
5360835
Link To Document