DocumentCode :
2782306
Title :
User behaviors in an Online Social Network
Author :
Guo, Dan ; Lin, Fuhong ; Chen, Changjia
Author_Institution :
Sch. of Electron. & Inf. Eng., Beijing Jiaotong Univ., Beijing, China
fYear :
2009
fDate :
6-8 Nov. 2009
Firstpage :
430
Lastpage :
434
Abstract :
In this paper, we focus on an online social network (OSN), namely ¿kaixin-net¿ (www.kaixin001.com) which is one of the biggest OSNs in China. Based on studying the most popular game `Buying-a-house´, we investigate user behaviors. First, we made a model for ¿Buying-a-house¿, then using the dataset that we crawled and traced (we crawled about one hundred and fifty user´s profiles and traced forty users for about twenty days), we draw the following findings: (1) People who just join the game have much interest in this OSN, actively interact with his friends. (2) The interest goes down according to the time lapse for most of users, but there are also a few players whose interests never go down and enjoy this game very much. These can be interpreted as the population of kaixin-net is growing at the beginning state, but it will decline after the peak comes. So the organizers should think about how to slow down the peak´s coming.
Keywords :
computer games; social networking (online); computer game; kaixin-net; online social network; user behavior; economic; online games; social network; user behavior;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network Infrastructure and Digital Content, 2009. IC-NIDC 2009. IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-4898-2
Electronic_ISBN :
978-1-4244-4900-6
Type :
conf
DOI :
10.1109/ICNIDC.2009.5360901
Filename :
5360901
Link To Document :
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