DocumentCode :
2782411
Title :
Water simulation based on HLSL
Author :
Li, Xuejun ; Xu, Meng
Author_Institution :
Sch. of Comput. Sci. & Technol., Southwest Univ. of Sci. & Technol., Mianyang, China
fYear :
2009
fDate :
6-8 Nov. 2009
Firstpage :
1066
Lastpage :
1069
Abstract :
Water simulation has been a hot spot in the research of computer graphics, especially in 3D games and animations. In this paper, we propose a convenient method for simulating and rendering large bodies of water on the computer´s graphic processing unit (GPU). This method can be implemented using high level shading language (HLSL) with high speed as the vertex processing is realized based on GPU hardware. Experimental results demonstrate that the simulation in this method is realistic, rapid and applicable in the real-time rendering applications.
Keywords :
computer animation; computer games; high level languages; rendering (computer graphics); 3D games; HLSL; animations; computer graphics; graphic processing unit; high level shading language; real-time rendering applications; vertex processing; water simulation; Animation; Central Processing Unit; Computational modeling; Computer graphics; Computer simulation; Pipelines; Rendering (computer graphics); Sea surface; Surface waves; Water resources; Graphic Processing Unit; High-Level Shader Language; Water Simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network Infrastructure and Digital Content, 2009. IC-NIDC 2009. IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-4898-2
Electronic_ISBN :
978-1-4244-4900-6
Type :
conf
DOI :
10.1109/ICNIDC.2009.5360906
Filename :
5360906
Link To Document :
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