DocumentCode :
2783714
Title :
The Method to Construct the Three-Dimensional Model Based on OpenGL
Author :
Zhang, Leisheng ; Chen, Manqing ; Liu, Yujun ; Li, Yuanzhou
Author_Institution :
Dept. of Inf. Eng., Acad. of Armored Forces Eng. Inst., Beijing, China
Volume :
3
fYear :
2011
fDate :
24-25 Sept. 2011
Firstpage :
140
Lastpage :
143
Abstract :
In order to dynamically construct 3d models in the virtual modeling, a method based on OpenGL is used in this paper. By introducing how to use OpenGL to build three-dimensional geometric model and texture mapping using two-dimensional image constructed a virtual three-dimensional model described in VC++6.0. It depends on the typical geomentric texture algorithm and achieves real-time dynamic emulation. This method is used to construct an effective model library based on the virtual environment. It can build complex models quickly, such as virtual campus building models. It shows that the modeling algorithm is efficient and easy to implement in the actual application.
Keywords :
C++ language; computational geometry; solid modelling; virtual reality; 3D model; OpenGL; VC++6.0; geomentric texture algorithm; real-time dynamic emulation; texture mapping; three-dimensional geometric model; two-dimensional image; virtual modeling; virtual three-dimensional model; Buildings; Computational modeling; Data models; Graphics; Image color analysis; Libraries; Solid modeling; initialization settings; model construction; texture mapping; virtual modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology, Computer Engineering and Management Sciences (ICM), 2011 International Conference on
Conference_Location :
Nanjing, Jiangsu
Print_ISBN :
978-1-4577-1419-1
Type :
conf
DOI :
10.1109/ICM.2011.241
Filename :
6113604
Link To Document :
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