DocumentCode
2783987
Title
Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics
Author
Marshall, Damien ; McLoone, Seamus ; Roberts, David ; Delaney, Declan ; Ward, Tomas
Author_Institution
Nat. Univ. of Ireland Maynooth
fYear
2006
fDate
2-4 Oct. 2006
Firstpage
77
Lastpage
84
Abstract
Dead reckoning is widely employed as an entity update packet reduction technique in distributed interactive applications (DIAs). Such techniques reduce network bandwidth consumption and thus limit the effects of network latency on the consistency of networked simulations. A key component of the dead reckoning method is the underlying error threshold metric, as this directly determines when an entity update packet is to be sent between local and remote users. The most common metric is the spatial threshold, which is simply based on the distance between a local user´s actual position and their predicted position. Other, recently proposed, metrics include the time-space threshold and the hybrid threshold, both of which are summarised within. This paper investigates the issue of user movement in relation to dead reckoning and each of the threshold metrics. In particular the relationship between the curvature of movement, the various threshold metrics and absolute consistency is studied. Experimental live trials across the Internet allow a comparative analysis of how users behave when different threshold metrics are used with varying degrees of curvature. The presented results provide justification for the use of a hybrid threshold approach when dead reckoning is employed in DIAs
Keywords
Internet; bandwidth allocation; interactive systems; Internet; dead reckoned path consistency; distributed interactive applications; entity update packet reduction technique; error threshold metrics; hybrid threshold metric; network bandwidth consumption; time-space threshold metric; Bandwidth; Clocks; Collaboration; Dead reckoning; Delay; Error correction; Extraterrestrial measurements; Internet; Synchronization; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Simulation and Real-Time Applications, 2006. DS-RT'06. Tenth IEEE International Symposium on
Conference_Location
Terremolinos
ISSN
1550-6525
Print_ISBN
0-7695-2697-7
Type
conf
DOI
10.1109/DS-RT.2006.17
Filename
4020790
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