DocumentCode
2784790
Title
A flexible method to simulate 3-D underwater sub-bottom images
Author
Palmese, Maria ; Trucco, Andrea
Author_Institution
Dept. of Biophys. & Electron. Eng., Genoa Univ.
Volume
4
fYear
2004
fDate
9-12 Nov. 2004
Firstpage
2346
Abstract
In this paper, a method able to emulate the signals received by a sonar system exploring the submerged environment is presented. The simulator is devoted to producing a large and wide-ranging data set of 3D images; it is very flexible in defining an object, the related scenario, and the major parameters involved. Signals are obtained by modeling the surfaces of both the seabed and objects as a dense, random grid of discrete scatterers, following the Rayleigh reflection coefficient, and integrating the responses of the scatterers. Sediment volume inhomogeneities are modeled by a random distribution of small asymmetric scattering volumes, characterized by their 3D dimensions, densities, and reflection coefficients. The reality of the simulated signals is discussed on the basis of 3D images of scenes containing complex objects
Keywords
acoustic wave reflection; acoustic wave scattering; data acquisition; oceanographic techniques; seafloor phenomena; sediments; sonar imaging; sonar signal processing; 3D dimensions; 3D images; 3D underwater sub-bottom images; Rayleigh reflection coefficient; asymmetric scattering volumes; discrete scatterers; random distribution; random grid; seabed; sediment volume inhomogeneity; sonar system; submerged environment; Acoustic pulses; Acoustic scattering; Buried object detection; Layout; Rayleigh scattering; Reflection; Sediments; Sensor arrays; Sonar; Underwater acoustics;
fLanguage
English
Publisher
ieee
Conference_Titel
OCEANS '04. MTTS/IEEE TECHNO-OCEAN '04
Conference_Location
Kobe
Print_ISBN
0-7803-8669-8
Type
conf
DOI
10.1109/OCEANS.2004.1406523
Filename
1406523
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