• DocumentCode
    278752
  • Title

    Mascot and its application domain

  • fYear
    1991
  • fDate
    2-2 Dec. 1991
  • Firstpage
    42461
  • Lastpage
    413
  • Abstract
    Mascot is a software development method which was originated with clear recognition of the real-life problems of large-scale software creation. It has for the most part attempted to address the problems through pragmatic means by defining a systematic representation of modularity and abstraction, and providing a virtual machine that supports these concepts during development and at run-time. Although not covering the entire development lifecycle, Mascot does provide a framework for what one might term an ´industrial´ production of software. To summarise Mascot from the management perspective, Mascot enables a disciplined approach to large-scale software development to be adopted through its reduction of complexity and ability to make the development process and products more visible and controllable. This enables a manager to husband resources to best effect. The internal quality of any Mascot design, if the rules are followed, should also result in lower maintenance costs and prolong the life of the system. The use of Mascot for military projects is focused upon.<>
  • Keywords
    military computing; software engineering; systems analysis; Mascot; abstraction; development lifecycle; disciplined approach; large-scale software creation; maintenance costs; management perspective; military projects; modularity; real-life problems; software development method; systematic representation; virtual machine; Military computing; Software engineering; System analysis and design;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Software Design Methodologies (Ref. No: 1991/181), 1991 IEE Colloquium on an Introduction to
  • Conference_Location
    London, UK
  • Type

    conf

  • Filename
    182225