DocumentCode
2787536
Title
Path planning of virtual human by using reinforcement learning
Author
He, Yue-Sheng ; Tang, Yuan-yan
Author_Institution
Comput. Sci. Dept., Hong Kong Baptist Univ., Hong Kong
Volume
2
fYear
2008
fDate
12-15 July 2008
Firstpage
987
Lastpage
992
Abstract
Virtual Human can hold the possibility of performing a variety of assistive and analysis tasks in 3D virtual environments. However, widespread use of avatars assistants in these environments requires ease of use by individuals who are generally not skilled on designing operators. In this paper we present a method of training virtual human that bridges the gap between designing and building of a virtual humanpsilas action as well as its autonomous learning ability to adapt a certain task. With our approach, we integrate reinforcement learning to the action of virtual humanpsilas path planning to achieve fast policy acquisition. The result of the approach is illustrated in the case of successfully instructing virtual human to cross a terrain with pyramid and a number of obstacles to reach a certain target.
Keywords
avatars; computer animation; learning (artificial intelligence); path planning; 3D virtual environments; autonomous learning ability; avatars assistants; character animation; fast policy acquisition; machine learning; path planning; reinforcement learning; virtual human; Animation; Buildings; Computer science; Cybernetics; Humans; Legged locomotion; Machine learning; Motion control; Path planning; Virtual environment; Behavioral model; Character animation; Intelligent animation; Machine learning; Path plan; Reinforcement learning; Virtual Human;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Learning and Cybernetics, 2008 International Conference on
Conference_Location
Kunming
Print_ISBN
978-1-4244-2095-7
Electronic_ISBN
978-1-4244-2096-4
Type
conf
DOI
10.1109/ICMLC.2008.4620548
Filename
4620548
Link To Document