• DocumentCode
    278994
  • Title

    Paradigms for the shaping of surfaces in a virtual environment

  • Author

    Bryson, Steve

  • Author_Institution
    Numerical Aerodynamics Simulation Div., NASA Ames Res. Center, Moffett Field, CA, USA
  • Volume
    ii
  • fYear
    1992
  • fDate
    7-10 Jan 1992
  • Firstpage
    649
  • Abstract
    This paper describes several paradigms for the direct manipulation of a surface in computer graphics. The surface is considered as a collection of points in three-dimensional space. These points may be the vertices of polygons, the control points of splines, and so on. Three paradigms are described and evaluated: direct grabbing of the surface at a single point and moving a neighborhood of that point; pushing on the surface with a tool; and pushing on the surface with a model of the user´s hand. These paradigms are based on a spatially weighted transformation. This transformation is based on a `bump´ weight function on the surface which is shaped and placed by the user. Construction of the bump function and the definition of the weighted transformation is described. An interface for these paradigms in a virtual environment is also described
  • Keywords
    computer graphics; graphical user interfaces; computer graphics; direct grabbing; direct manipulation; polygons; spatially weighted transformation; splines; surfaces shaping paradigms; three-dimensional space; virtual environment; Aerodynamics; Computational modeling; Computer graphics; Computer simulation; Data structures; NASA; Numerical simulation; Spline; User interfaces; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences, 1992. Proceedings of the Twenty-Fifth Hawaii International Conference on
  • Conference_Location
    Kauai, HI
  • Print_ISBN
    0-8186-2420-5
  • Type

    conf

  • DOI
    10.1109/HICSS.1992.183316
  • Filename
    183316