DocumentCode :
278994
Title :
Paradigms for the shaping of surfaces in a virtual environment
Author :
Bryson, Steve
Author_Institution :
Numerical Aerodynamics Simulation Div., NASA Ames Res. Center, Moffett Field, CA, USA
Volume :
ii
fYear :
1992
fDate :
7-10 Jan 1992
Firstpage :
649
Abstract :
This paper describes several paradigms for the direct manipulation of a surface in computer graphics. The surface is considered as a collection of points in three-dimensional space. These points may be the vertices of polygons, the control points of splines, and so on. Three paradigms are described and evaluated: direct grabbing of the surface at a single point and moving a neighborhood of that point; pushing on the surface with a tool; and pushing on the surface with a model of the user´s hand. These paradigms are based on a spatially weighted transformation. This transformation is based on a `bump´ weight function on the surface which is shaped and placed by the user. Construction of the bump function and the definition of the weighted transformation is described. An interface for these paradigms in a virtual environment is also described
Keywords :
computer graphics; graphical user interfaces; computer graphics; direct grabbing; direct manipulation; polygons; spatially weighted transformation; splines; surfaces shaping paradigms; three-dimensional space; virtual environment; Aerodynamics; Computational modeling; Computer graphics; Computer simulation; Data structures; NASA; Numerical simulation; Spline; User interfaces; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Sciences, 1992. Proceedings of the Twenty-Fifth Hawaii International Conference on
Conference_Location :
Kauai, HI
Print_ISBN :
0-8186-2420-5
Type :
conf
DOI :
10.1109/HICSS.1992.183316
Filename :
183316
Link To Document :
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