DocumentCode :
2792009
Title :
Game Character´s Active Facial Color Engine based on the Theory of Emotion-Color Association
Author :
Park, Kyu-Ho ; Kim, Kyoung-Nam ; Doh, Nam-Keum ; Kim, Tae-Yong
Author_Institution :
Chung-Ang University
Volume :
2
fYear :
2006
fDate :
9-11 Nov. 2006
Firstpage :
751
Lastpage :
757
Abstract :
The graphical expressions and artificial intelligence of Characters have been continuously improving, spurred by the astonishing growth of the game technology industry. Despite such improvements, users are still demanding a more natural gaming environment and reflections of true human emotions. However, the emotions that can be expressed are strictly limited because the facial colors and expressions of current Game Characters are hardly noticeable. Such restrictions can prevent the users from getting into the game. To address this, we developed the Facial Color Engine, which is a combination emotional model based on human cultural theory, emotional expression pattern using colors, and emotional reaction speed function, as opposed to the past methods that expressed emotion through blood flow, pulse, or skin temperature. The reflection of the game character´s emotion on it´s skin color will increase user immersion into the game and encourage further game development using our sensibility engine.
Keywords :
Artificial intelligence; Blood flow; Cultural differences; Engines; Game theory; Humans; Reflection; Skin; Temperature sensors; Toy industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Hybrid Information Technology, 2006. ICHIT '06. International Conference on
Conference_Location :
Cheju Island
Print_ISBN :
0-7695-2674-8
Type :
conf
DOI :
10.1109/ICHIT.2006.253693
Filename :
4021298
Link To Document :
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