• DocumentCode
    2792035
  • Title

    Gamers´ cognitive process on gameplay in massively multi-player online role-playing game: towards world of warcrafts players´ the difference

  • Author

    Seungkeun Song ; Lee, Joohyeon

  • Author_Institution
    Yonsei University
  • Volume
    2
  • fYear
    2006
  • fDate
    9-11 Nov. 2006
  • Firstpage
    762
  • Lastpage
    767
  • Abstract
    The objective of this study is to explore the differences according to gamers´ expertise: experts, intermediate gamers, and novices. To this end, this study proposes an analytic framework that focuses on the gamers´ cognitive process. An empirical experiment within the domain of MMORPG game was conducted where verbal protocols and action protocols were collected. The results of the study reveal that the different behavior patterns result from standardizing of their actions for experts and forming the specific patterns of action for intermediate game players. The gameplay pattern was elucidated by much more time and steps in the game for novices than for intermediate gamers. While there was an intensive distribution in the early stage of the game for experts, the novices´ behavior pattern appeared in a divergent distribution in the whole gameplay. This study is concluded with key implications to support game design to improve the quality of game product.
  • Keywords
    Cognitive science; Computer industry; Game theory; Gold; Laboratories; Marketing and sales; Problem-solving; Protocols; Robots; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Hybrid Information Technology, 2006. ICHIT '06. International Conference on
  • Conference_Location
    Cheju Island
  • Print_ISBN
    0-7695-2674-8
  • Type

    conf

  • DOI
    10.1109/ICHIT.2006.253695
  • Filename
    4021300