DocumentCode
2792079
Title
A strategy for improving performance of Q-learning with prediction information
Author
Choonghyeon Lee ; Kyungeun Cho ; Kyhyun Um
Author_Institution
Dongguk University, Seoul, Korea
Volume
2
fYear
2006
fDate
9-11 Nov. 2006
Firstpage
774
Lastpage
780
Abstract
Nowadays, learning of agents gets more and more useful in game environments. It takes a long learning time, however, to produce satisfactory results in games. Thus, we need a good method of shortening the learning time. In this paper, we present a strategy for improving learning performance in Q-learning with predictive information. This refers to the chosen action at each status in the Q-learning algorithm. It stores the referred value in the P-table of the prediction module, and then searches some high-frequency values in the table. The values are used to renew the second-compensation value from the Q-table. Our experiments show that our approach yields an efficiency improvement of 9% on the average after the middle point of the learning experiments, and that the more actions are executed in a status space, the higher the performance would be.
Keywords
Acceleration; Accuracy; Artificial intelligence; Costs; Function approximation; Information technology; Learning; Production; Statistics; Uncertainty;
fLanguage
English
Publisher
ieee
Conference_Titel
Hybrid Information Technology, 2006. ICHIT '06. International Conference on
Conference_Location
Cheju Island
Print_ISBN
0-7695-2674-8
Type
conf
DOI
10.1109/ICHIT.2006.253697
Filename
4021302
Link To Document