Title :
Force shading and bump mapping using the friction cone algorithm
Author :
Melder, N. ; Harwin, W.S.
Author_Institution :
Dept. of Cybern., Reading Univ., UK
Abstract :
Previous work has presented the friction cone algorithm, a generalised method to resolve forces on a simulated haptic object when two or more fingers are in contact. Two extensions to the friction cone algorithm are presented: force shading and bump mapping. Force shading removes the discontinuities that are present when transitioning from one face to the next, whilst bump mapping provides a mechanism for rendering haptic textures on polygonal surfaces. Both these extensions can be combined whilst still maintaining the friction cone algorithm´s intrinsic ability to simulate arbitrarily complex friction models.
Keywords :
edge detection; haptic interfaces; image texture; interpolation; rendering (computer graphics); surface fitting; bump mapping; force shading; friction cone algorithm; haptic object; haptic texture rendering; polygonal surfaces; Cybernetics; Fingers; Friction; Graphics; Haptic interfaces; Humans; Rendering (computer graphics); Surface texture; Teleoperators; Virtual environment;
Conference_Titel :
Eurohaptics Conference, 2005 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005. World Haptics 2005. First Joint
Print_ISBN :
0-7695-2310-2
DOI :
10.1109/WHC.2005.58