• DocumentCode
    2794996
  • Title

    An efficient texture synthesis algorithm based on WT

  • Author

    Cui, Hai-feng ; Zheng, Xin ; Ruan, Tong

  • Author_Institution
    Image Process. & Pattern Recognition Lab., Beijing Normal Univ., Beijing
  • Volume
    6
  • fYear
    2008
  • fDate
    12-15 July 2008
  • Firstpage
    3472
  • Lastpage
    3477
  • Abstract
    As the development of CG industry and online games, the requirements of efficient texture synthesis methods are more and more exigent. It is one of the toughest problems while rendering the huge scenes efficiently and effectively. In this paper we propose an efficient texture synthesis algorithm by using wavelet technique. Much different from former texture synthesis methods, the method in this paper synthesizes high resolution texture by using lower resolution component decomposed by wavelet transform, which can improve the synthesis efficiency greatly for either stochastic texture or structural one. By using this method, we can also supply an effective control mechanism especially for the structural texture samples. The result shows that we make improvements both on efficiency and effect.
  • Keywords
    mathematics computing; rendering (computer graphics); wavelet transforms; lower resolution component; rendering; stochastic texture; texture synthesis algorithm; wavelet transform; Algorithm design and analysis; Character generation; Computer graphics; Cybernetics; Image processing; Machine learning; Machine learning algorithms; Stochastic processes; Toy industry; Wavelet transforms; Patch-Based Texture Synthesis (PBTS); Texture synthesis; wavelet transform;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Cybernetics, 2008 International Conference on
  • Conference_Location
    Kunming
  • Print_ISBN
    978-1-4244-2095-7
  • Electronic_ISBN
    978-1-4244-2096-4
  • Type

    conf

  • DOI
    10.1109/ICMLC.2008.4621005
  • Filename
    4621005