DocumentCode :
2794996
Title :
An efficient texture synthesis algorithm based on WT
Author :
Cui, Hai-feng ; Zheng, Xin ; Ruan, Tong
Author_Institution :
Image Process. & Pattern Recognition Lab., Beijing Normal Univ., Beijing
Volume :
6
fYear :
2008
fDate :
12-15 July 2008
Firstpage :
3472
Lastpage :
3477
Abstract :
As the development of CG industry and online games, the requirements of efficient texture synthesis methods are more and more exigent. It is one of the toughest problems while rendering the huge scenes efficiently and effectively. In this paper we propose an efficient texture synthesis algorithm by using wavelet technique. Much different from former texture synthesis methods, the method in this paper synthesizes high resolution texture by using lower resolution component decomposed by wavelet transform, which can improve the synthesis efficiency greatly for either stochastic texture or structural one. By using this method, we can also supply an effective control mechanism especially for the structural texture samples. The result shows that we make improvements both on efficiency and effect.
Keywords :
mathematics computing; rendering (computer graphics); wavelet transforms; lower resolution component; rendering; stochastic texture; texture synthesis algorithm; wavelet transform; Algorithm design and analysis; Character generation; Computer graphics; Cybernetics; Image processing; Machine learning; Machine learning algorithms; Stochastic processes; Toy industry; Wavelet transforms; Patch-Based Texture Synthesis (PBTS); Texture synthesis; wavelet transform;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Machine Learning and Cybernetics, 2008 International Conference on
Conference_Location :
Kunming
Print_ISBN :
978-1-4244-2095-7
Electronic_ISBN :
978-1-4244-2096-4
Type :
conf
DOI :
10.1109/ICMLC.2008.4621005
Filename :
4621005
Link To Document :
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