DocumentCode
2794996
Title
An efficient texture synthesis algorithm based on WT
Author
Cui, Hai-feng ; Zheng, Xin ; Ruan, Tong
Author_Institution
Image Process. & Pattern Recognition Lab., Beijing Normal Univ., Beijing
Volume
6
fYear
2008
fDate
12-15 July 2008
Firstpage
3472
Lastpage
3477
Abstract
As the development of CG industry and online games, the requirements of efficient texture synthesis methods are more and more exigent. It is one of the toughest problems while rendering the huge scenes efficiently and effectively. In this paper we propose an efficient texture synthesis algorithm by using wavelet technique. Much different from former texture synthesis methods, the method in this paper synthesizes high resolution texture by using lower resolution component decomposed by wavelet transform, which can improve the synthesis efficiency greatly for either stochastic texture or structural one. By using this method, we can also supply an effective control mechanism especially for the structural texture samples. The result shows that we make improvements both on efficiency and effect.
Keywords
mathematics computing; rendering (computer graphics); wavelet transforms; lower resolution component; rendering; stochastic texture; texture synthesis algorithm; wavelet transform; Algorithm design and analysis; Character generation; Computer graphics; Cybernetics; Image processing; Machine learning; Machine learning algorithms; Stochastic processes; Toy industry; Wavelet transforms; Patch-Based Texture Synthesis (PBTS); Texture synthesis; wavelet transform;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Learning and Cybernetics, 2008 International Conference on
Conference_Location
Kunming
Print_ISBN
978-1-4244-2095-7
Electronic_ISBN
978-1-4244-2096-4
Type
conf
DOI
10.1109/ICMLC.2008.4621005
Filename
4621005
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