DocumentCode :
2797458
Title :
The design of the perspective texture mapping for 3D computer graphics in rasterizer merged frame buffer technology
Author :
Lee, Seung-Gi ; Park, Woo-Chan ; Lee, Won-Jong ; Jung, Woo-Nam ; Han, Tack-Don
Author_Institution :
Dept. of Comput. Sci., Yonsei Univ., Seoul, South Korea
fYear :
2000
fDate :
2000
Firstpage :
219
Lastpage :
222
Abstract :
Recently, more advanced image quality and many techniques are needed in 3D computer graphics. Especially texture mapping support is the major issue in the design of high performance 3D graphics system. In this paper, a high-performance 3D graphics hardware is designed for texture mapping. The proposed system is composed of a single-chip rasterizer and frame buffer using a processor-memory integration method, which is adapted for processing high-performance 3D graphics. Also, the texture mapping unit is designed using the processor-memory integration technology to provide sufficient bandwidth. Therefore, the tremendous memory bandwidth and the long latency required for texture mapping can be reduced by this approach
Keywords :
buffer storage; computer graphic equipment; digital signal processing chips; image texture; interpolation; rendering (computer graphics); solid modelling; 3D computer graphics; DSP; high-performance 3D graphics hardware; perspective texture mapping; processor-memory integration method; rasterizer merged frame buffer technology; Bandwidth; Computer graphics; Computer industry; Computer science; Delay; Hardware; Image quality; Interpolation; Process design; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
ASICs, 2000. AP-ASIC 2000. Proceedings of the Second IEEE Asia Pacific Conference on
Conference_Location :
Cheju
Print_ISBN :
0-7803-6470-8
Type :
conf
DOI :
10.1109/APASIC.2000.896948
Filename :
896948
Link To Document :
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