DocumentCode
2797458
Title
The design of the perspective texture mapping for 3D computer graphics in rasterizer merged frame buffer technology
Author
Lee, Seung-Gi ; Park, Woo-Chan ; Lee, Won-Jong ; Jung, Woo-Nam ; Han, Tack-Don
Author_Institution
Dept. of Comput. Sci., Yonsei Univ., Seoul, South Korea
fYear
2000
fDate
2000
Firstpage
219
Lastpage
222
Abstract
Recently, more advanced image quality and many techniques are needed in 3D computer graphics. Especially texture mapping support is the major issue in the design of high performance 3D graphics system. In this paper, a high-performance 3D graphics hardware is designed for texture mapping. The proposed system is composed of a single-chip rasterizer and frame buffer using a processor-memory integration method, which is adapted for processing high-performance 3D graphics. Also, the texture mapping unit is designed using the processor-memory integration technology to provide sufficient bandwidth. Therefore, the tremendous memory bandwidth and the long latency required for texture mapping can be reduced by this approach
Keywords
buffer storage; computer graphic equipment; digital signal processing chips; image texture; interpolation; rendering (computer graphics); solid modelling; 3D computer graphics; DSP; high-performance 3D graphics hardware; perspective texture mapping; processor-memory integration method; rasterizer merged frame buffer technology; Bandwidth; Computer graphics; Computer industry; Computer science; Delay; Hardware; Image quality; Interpolation; Process design; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
ASICs, 2000. AP-ASIC 2000. Proceedings of the Second IEEE Asia Pacific Conference on
Conference_Location
Cheju
Print_ISBN
0-7803-6470-8
Type
conf
DOI
10.1109/APASIC.2000.896948
Filename
896948
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