• DocumentCode
    2797458
  • Title

    The design of the perspective texture mapping for 3D computer graphics in rasterizer merged frame buffer technology

  • Author

    Lee, Seung-Gi ; Park, Woo-Chan ; Lee, Won-Jong ; Jung, Woo-Nam ; Han, Tack-Don

  • Author_Institution
    Dept. of Comput. Sci., Yonsei Univ., Seoul, South Korea
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    219
  • Lastpage
    222
  • Abstract
    Recently, more advanced image quality and many techniques are needed in 3D computer graphics. Especially texture mapping support is the major issue in the design of high performance 3D graphics system. In this paper, a high-performance 3D graphics hardware is designed for texture mapping. The proposed system is composed of a single-chip rasterizer and frame buffer using a processor-memory integration method, which is adapted for processing high-performance 3D graphics. Also, the texture mapping unit is designed using the processor-memory integration technology to provide sufficient bandwidth. Therefore, the tremendous memory bandwidth and the long latency required for texture mapping can be reduced by this approach
  • Keywords
    buffer storage; computer graphic equipment; digital signal processing chips; image texture; interpolation; rendering (computer graphics); solid modelling; 3D computer graphics; DSP; high-performance 3D graphics hardware; perspective texture mapping; processor-memory integration method; rasterizer merged frame buffer technology; Bandwidth; Computer graphics; Computer industry; Computer science; Delay; Hardware; Image quality; Interpolation; Process design; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    ASICs, 2000. AP-ASIC 2000. Proceedings of the Second IEEE Asia Pacific Conference on
  • Conference_Location
    Cheju
  • Print_ISBN
    0-7803-6470-8
  • Type

    conf

  • DOI
    10.1109/APASIC.2000.896948
  • Filename
    896948