• DocumentCode
    2797498
  • Title

    Merging AI and game theory in multiagent planning

  • Author

    Lehner, Paul E. ; Vane, Russell ; Laskey, Kathryn B.

  • Author_Institution
    George Mason Univ., Fairfax, VA, USA
  • fYear
    1990
  • fDate
    5-7 Sep 1990
  • Firstpage
    853
  • Abstract
    An approach to reasoning about the actions that other agents are likely to pursue is outlined. This approach is based on the idea that many attempts to reason about another agent´s beliefs and actions are based on an ability to self-reflect on one´s own reasoning process and then to extrapolate to the other agent (`If I were she. . .´). It is shown how to combine knowledge-based option enumeration procedures with game-theoretic models for calculating a minimum (maximum) probability that an agent will identify and execute a specified course of action. In addition, it is shown how this approach addresses, in part, the outguessing problem in game theory
  • Keywords
    artificial intelligence; game theory; knowledge based systems; planning (artificial intelligence); AI; actions; agents; beliefs; game theory; knowledge-based option enumeration; maximum probability; minimum probability; multiagent planning; outguessing problem; reasoning; Artificial intelligence; Blades; Game theory; Mathematics; Merging; Probability distribution; Robustness; Strategic planning; Tree data structures; Utility theory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Control, 1990. Proceedings., 5th IEEE International Symposium on
  • Conference_Location
    Philadelphia, PA
  • ISSN
    2158-9860
  • Print_ISBN
    0-8186-2108-7
  • Type

    conf

  • DOI
    10.1109/ISIC.1990.128557
  • Filename
    128557