DocumentCode
2797498
Title
Merging AI and game theory in multiagent planning
Author
Lehner, Paul E. ; Vane, Russell ; Laskey, Kathryn B.
Author_Institution
George Mason Univ., Fairfax, VA, USA
fYear
1990
fDate
5-7 Sep 1990
Firstpage
853
Abstract
An approach to reasoning about the actions that other agents are likely to pursue is outlined. This approach is based on the idea that many attempts to reason about another agent´s beliefs and actions are based on an ability to self-reflect on one´s own reasoning process and then to extrapolate to the other agent (`If I were she. . .´). It is shown how to combine knowledge-based option enumeration procedures with game-theoretic models for calculating a minimum (maximum) probability that an agent will identify and execute a specified course of action. In addition, it is shown how this approach addresses, in part, the outguessing problem in game theory
Keywords
artificial intelligence; game theory; knowledge based systems; planning (artificial intelligence); AI; actions; agents; beliefs; game theory; knowledge-based option enumeration; maximum probability; minimum probability; multiagent planning; outguessing problem; reasoning; Artificial intelligence; Blades; Game theory; Mathematics; Merging; Probability distribution; Robustness; Strategic planning; Tree data structures; Utility theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Control, 1990. Proceedings., 5th IEEE International Symposium on
Conference_Location
Philadelphia, PA
ISSN
2158-9860
Print_ISBN
0-8186-2108-7
Type
conf
DOI
10.1109/ISIC.1990.128557
Filename
128557
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