DocumentCode :
2797498
Title :
Merging AI and game theory in multiagent planning
Author :
Lehner, Paul E. ; Vane, Russell ; Laskey, Kathryn B.
Author_Institution :
George Mason Univ., Fairfax, VA, USA
fYear :
1990
fDate :
5-7 Sep 1990
Firstpage :
853
Abstract :
An approach to reasoning about the actions that other agents are likely to pursue is outlined. This approach is based on the idea that many attempts to reason about another agent´s beliefs and actions are based on an ability to self-reflect on one´s own reasoning process and then to extrapolate to the other agent (`If I were she. . .´). It is shown how to combine knowledge-based option enumeration procedures with game-theoretic models for calculating a minimum (maximum) probability that an agent will identify and execute a specified course of action. In addition, it is shown how this approach addresses, in part, the outguessing problem in game theory
Keywords :
artificial intelligence; game theory; knowledge based systems; planning (artificial intelligence); AI; actions; agents; beliefs; game theory; knowledge-based option enumeration; maximum probability; minimum probability; multiagent planning; outguessing problem; reasoning; Artificial intelligence; Blades; Game theory; Mathematics; Merging; Probability distribution; Robustness; Strategic planning; Tree data structures; Utility theory;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Control, 1990. Proceedings., 5th IEEE International Symposium on
Conference_Location :
Philadelphia, PA
ISSN :
2158-9860
Print_ISBN :
0-8186-2108-7
Type :
conf
DOI :
10.1109/ISIC.1990.128557
Filename :
128557
Link To Document :
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