DocumentCode :
2798201
Title :
Implementing LNS using filtering units of GPUs
Author :
Arnold, Mark ; Collange, Sylvain ; Defour, David
Author_Institution :
Dept. of Comput. Sci. & Eng., Lehigh Univ., Bethlehem, PA, USA
fYear :
2010
fDate :
14-19 March 2010
Firstpage :
1542
Lastpage :
1545
Abstract :
Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to perform piecewise polynomial evaluations, which helps accelerate LNS computations and can be used in combination with hardware-based transcendental functions.
Keywords :
computer graphic equipment; computer graphics; coprocessors; floating point arithmetic; piecewise polynomial techniques; GPU; floating-point processing unit; logarithmic number system; piecewise polynomial evaluation; texture filtering; Graphics processing units; logarithmic number system; polynomial approximation; texture filtering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Acoustics Speech and Signal Processing (ICASSP), 2010 IEEE International Conference on
Conference_Location :
Dallas, TX
ISSN :
1520-6149
Print_ISBN :
978-1-4244-4295-9
Electronic_ISBN :
1520-6149
Type :
conf
DOI :
10.1109/ICASSP.2010.5495516
Filename :
5495516
Link To Document :
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