DocumentCode
2802068
Title
Implementation of real-time partitioned convolution on a DSP board
Author
Armelloni, E. ; Giottoli, C. ; Farina, A.
Author_Institution
Ind. Eng. Dept., Parma Univ., Italy
fYear
2003
fDate
19-22 Oct. 2003
Firstpage
71
Lastpage
74
Abstract
Convolution using very long filters is required in order to achieve realistic artificial reverberation or spatial effects. Unfortunately, DSP (digital signal processor) platforms have limited computational power (compared with a modern PC) and consequently it is not possible to design very long filters based on typical time-domain, direct-form algorithms, i.e., FIR or IIR structures. To perform this task, other algorithms are necessary. The implementation of a real-time partitioned convolution algorithm on a DSP platform is demonstrated. In this manner, efficient convolution with long impulse responses is attained, with the advantage of low input/output delay.
Keywords
acoustic convolution; acoustic signal processing; audio signal processing; delays; filtering theory; reverberation; transient response; DSP board; FIR structures; IIR structures; artificial reverberation; artificial spatial effects; computational power; digital signal processors; direct-form algorithms; impulse response; real-time partitioned convolution; time-domain algorithms; Algorithm design and analysis; Convolution; Digital signal processing; Digital signal processors; Finite impulse response filter; IIR filters; Partitioning algorithms; Reverberation; Signal design; Signal processing algorithms;
fLanguage
English
Publisher
ieee
Conference_Titel
Applications of Signal Processing to Audio and Acoustics, 2003 IEEE Workshop on.
Print_ISBN
0-7803-7850-4
Type
conf
DOI
10.1109/ASPAA.2003.1285822
Filename
1285822
Link To Document