Title :
Design and Realization of the Script System in an Educational Game Engine
Author :
Yu, Chao ; Zhao, Qianqian ; Chen, Mao ; Liu, Qingtang
Author_Institution :
Eng. & Res. Center for Inf. Technol. on Educ., Huazhong Normal Univ., Wuhan, China
fDate :
Nov. 30 2009-Dec. 1 2009
Abstract :
Educational game engine is for designing and producing various puzzle games used to boost the intelligence and learning interest of the students, thus having big significance in the field of education. The design of action script system is the core of a game engine, which takes a decisive role in the development of game engine. Based on the brief introduction of a 2-D educational game engine, the logic animation platform (LAP), this paper mainly introduces the design of the script system of this game engine in terms of grammatical structure and compiler realization.
Keywords :
computer aided instruction; computer animation; computer games; program compilers; 2D educational game engine; action script system; compiler realization; grammatical structure; logic animation platform; puzzle games; Animation; Chaos; Courseware; Design engineering; Engines; Knowledge acquisition; Layout; Logic; Systems engineering education; XML; compiler; educational game engine; script system;
Conference_Titel :
Knowledge Acquisition and Modeling, 2009. KAM '09. Second International Symposium on
Conference_Location :
Wuhan
Print_ISBN :
978-0-7695-3888-4
DOI :
10.1109/KAM.2009.111