DocumentCode :
2804446
Title :
An algorithm for computing fingertip positions of a spatial equilibrium grasp with a multifingered hand
Author :
Omata, T.
Author_Institution :
Electrotech. Lab., Ibaraki, Japan
fYear :
1991
fDate :
3-5 Nov 1991
Firstpage :
711
Abstract :
This paper proposes an algorithm for computing the fingertip positions of an equilibrium grasp for a polyhedral object. The authors has already developed such an algorithm for a planar grasp where the problem can be reduced to a linear programming problem using the static equivalence: the effect of changing a fingertip position along an edge is equivalent to the effect of changing the fingertip forces of two virtual fingers, one fixed at each edge endpoint. This equivalance makes the moment equilibrium equation in the planar grasp linear. In a spatial grasp, introducing such virtual fingers to the faces of the object decomposes the moment equilibrium equation into linear and nonlinear constraints. The nonlinear constraints still remain, but exhibit the same properties as the integer requirement in an integer programming problem. This paper proposes an algorithm based on the branch-and-bound method that decomposes each finger region until the nonlinear constraint associated with the finger is satisfied. Numerical examples show that the algorithm effectively solves problems of practical size
Keywords :
geometry; robots; branch-and-bound method; equation decomposition; fingertip positions; linear constraints; moment equilibrium equation; multifingered hand; nonlinear constraints; polyhedral object; spatial equilibrium grasp; Fingers; Friction; Grippers; Kinematics; Linear programming; Nonlinear equations; Process planning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems '91. 'Intelligence for Mechanical Systems, Proceedings IROS '91. IEEE/RSJ International Workshop on
Conference_Location :
Osaka
Print_ISBN :
0-7803-0067-X
Type :
conf
DOI :
10.1109/IROS.1991.174562
Filename :
174562
Link To Document :
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