DocumentCode :
2804665
Title :
Collaborative Play in World of Warcraft
Author :
Nardi, Bonnie
Author_Institution :
Dept. of Informatics, California Univ., Irvine, CA
fYear :
2006
fDate :
Oct. 2006
Firstpage :
3
Lastpage :
3
Abstract :
Summary form only given. The author discusses play in World of Warcraft, a popular massively multiplayer online game. World of Warcraft enables self-organizing groups of strangers and friends to collaborate on short-term objectives. Such collaborations may reflect coming changes in globalized work in which we increasingly work with remote others we know little about. In game play, the glue that keeps groups together is the shared objective of completing a "quest" or mission, as well as the shared culture of the game. The game is rich in meaning with a strong narrative, a material culture of weapons, armor, potions, recipes, jewelry, and many other goods, as well as a vibrant economy. Players\´ backgrounds are diverse but discourse emphasizes understandings about the game rather than players\´ personal lives. Players learn to be at ease with strangers, to get things done with others they don\´t know and may never interact with again. The game diminishes some of the impact of things that divide us such as ethnicity, gender, and age, through sharing the game
Keywords :
computer games; groupware; prejudicial factors; World of Warcraft; collaborative play; massively multiplayer online game; prejudicial factors; Blogs; Books; Collaborative work; Informatics; Internet; Online Communities/Technical Collaboration; Weapons;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Web Congress, 2006. LA-Web '06. Fourth Latin American
Conference_Location :
Cholula
Print_ISBN :
0-7695-2693-4
Type :
conf
DOI :
10.1109/LA-WEB.2006.8
Filename :
4022084
Link To Document :
بازگشت