DocumentCode :
2807375
Title :
Neuroscience and simulation int erface for adaptive assessment in serious games
Author :
Parsons, Thomas D. ; Reinebold, James
Author_Institution :
Inst. for Creative Technol., Univ. of Southern California, Los Angeles, CA, USA
fYear :
2011
fDate :
2-3 Nov. 2011
Firstpage :
93
Lastpage :
96
Abstract :
While advances in military relevant simulations provide potential for increasing assessment of Soldier readiness to Return-to-Duty (e.g., following a blast injury), little has been done to develop these simulations into adaptive virtual environments (AVE) for improved neurocognitive and psychophysiological assessment. Adaptive assessments offer the potential for dynamically adapting the difficulty level specific to the patient´s knowledge or ability. We present an iteration of the Virtual Reality Cognitive Performance Test (VRCPAT) that proffers a framework for adapting scenarios in the Virtual Battlespace 2 (VBS2) game engine based upon the user´s neurocognitive (task performance) and psychophysiological (e.g., heart rate, skin response, heart rate, and pupil diameter) states.
Keywords :
cognition; computer games; military computing; neurophysiology; virtual reality; VRCPAT; Virtual Battlespace 2; adaptive assessment; adaptive virtual environments; military clinicians; neurocognitive assessment; psychophysiological assessment; serious games; simulation interface; soldier readiness; virtual reality cognitive performance test; Adaptation models; Games; Skin; Solid modeling; Stress; Virtual environments;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location :
Orange, CA
Print_ISBN :
978-1-4577-0258-7
Type :
conf
DOI :
10.1109/IGIC.2011.6114953
Filename :
6114953
Link To Document :
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