DocumentCode
2809667
Title
Player guiding in an active video game
Author
Winn, Brian M. ; Peng, Wei ; Pfeiffer, Karin
Author_Institution
Michigan State Univ., East Lansing, MI, USA
fYear
2011
fDate
2-3 Nov. 2011
Firstpage
107
Lastpage
108
Abstract
The unique challenges in guiding players in an active video game (or exergame) using physical input devices are explored. The solutions discovered through the process of iterative design and multiple rounds of playtesting are discussed.
Keywords
computer games; active video game; exergame; iterative design; multiple rounds; physical input devices; player guiding; playtesting; Compass; Games; Lighting; Navigation; Prototypes; Rails; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location
Orange, CA
Print_ISBN
978-1-4577-0258-7
Type
conf
DOI
10.1109/IGIC.2011.6115107
Filename
6115107
Link To Document