• DocumentCode
    2809667
  • Title

    Player guiding in an active video game

  • Author

    Winn, Brian M. ; Peng, Wei ; Pfeiffer, Karin

  • Author_Institution
    Michigan State Univ., East Lansing, MI, USA
  • fYear
    2011
  • fDate
    2-3 Nov. 2011
  • Firstpage
    107
  • Lastpage
    108
  • Abstract
    The unique challenges in guiding players in an active video game (or exergame) using physical input devices are explored. The solutions discovered through the process of iterative design and multiple rounds of playtesting are discussed.
  • Keywords
    computer games; active video game; exergame; iterative design; multiple rounds; physical input devices; player guiding; playtesting; Compass; Games; Lighting; Navigation; Prototypes; Rails; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2011 IEEE International
  • Conference_Location
    Orange, CA
  • Print_ISBN
    978-1-4577-0258-7
  • Type

    conf

  • DOI
    10.1109/IGIC.2011.6115107
  • Filename
    6115107