DocumentCode :
2809727
Title :
Face and gaze tracking as input methods for gaming design
Author :
Nanu, Florin ; Petrescu, Stefan ; Corcoran, Peter ; Bigioi, Petronel
Author_Institution :
DigitalOptics Corp., Romania
fYear :
2011
fDate :
2-3 Nov. 2011
Firstpage :
115
Lastpage :
116
Abstract :
Real-time face detection combined with eye-gaze tracking and face analysis can provide a new means of user input in a gaming environment. Game designers can use facial information in various ways in designing the user interface (UI) and to provide smarter modes of interaction with players.
Keywords :
computer games; face recognition; user interfaces; eye-gaze tracking; face tracking; facial information; gaming design; player interaction; user interface; Accuracy; Face; Face detection; Games; Image resolution; Real time systems; Three dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location :
Orange, CA
Print_ISBN :
978-1-4577-0258-7
Type :
conf
DOI :
10.1109/IGIC.2011.6115110
Filename :
6115110
Link To Document :
بازگشت