DocumentCode
2810148
Title
A simplified level editor
Author
Cowan, Brent ; Kapralos, Bill
Author_Institution
Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
fYear
2011
fDate
2-3 Nov. 2011
Firstpage
52
Lastpage
54
Abstract
The majority of game engines include their own level editing software (a level editor) which can take months or even years for a user to become proficient with. Level editors often contain tools that duplicate some of the features found in modeling software packages even though they are typically used in conjunction with modeling packages. In this paper, we present a level editor that simplifies the creation of three-dimensional models/scenes by concentrating only on the features specific to the arrangement of models and materials needed to create a three-dimensional environment/scene only. The level editor presented here is intuitive, simple to use, and allows a three-dimensional scene to be created with minimal experience and effort.
Keywords
computer games; solid modelling; game engines; modeling software packages; simplified level editing software; three-dimensional models; three-dimensional scene; Cameras; Engines; Games; Pressing; Software; Solid modeling; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location
Orange, CA
Print_ISBN
978-1-4577-0258-7
Type
conf
DOI
10.1109/IGIC.2011.6115130
Filename
6115130
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