• DocumentCode
    2810148
  • Title

    A simplified level editor

  • Author

    Cowan, Brent ; Kapralos, Bill

  • Author_Institution
    Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
  • fYear
    2011
  • fDate
    2-3 Nov. 2011
  • Firstpage
    52
  • Lastpage
    54
  • Abstract
    The majority of game engines include their own level editing software (a level editor) which can take months or even years for a user to become proficient with. Level editors often contain tools that duplicate some of the features found in modeling software packages even though they are typically used in conjunction with modeling packages. In this paper, we present a level editor that simplifies the creation of three-dimensional models/scenes by concentrating only on the features specific to the arrangement of models and materials needed to create a three-dimensional environment/scene only. The level editor presented here is intuitive, simple to use, and allows a three-dimensional scene to be created with minimal experience and effort.
  • Keywords
    computer games; solid modelling; game engines; modeling software packages; simplified level editing software; three-dimensional models; three-dimensional scene; Cameras; Engines; Games; Pressing; Software; Solid modeling; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2011 IEEE International
  • Conference_Location
    Orange, CA
  • Print_ISBN
    978-1-4577-0258-7
  • Type

    conf

  • DOI
    10.1109/IGIC.2011.6115130
  • Filename
    6115130