Author :
Khoury, Michel ; Shen, Xiaojun ; Shirmohammadi, Shervin
Abstract :
The current e-commerce systems consist of a catalogue which online customers browse through, trying to emulate the real-life shopping experience. These customers, most of the times, are exposed to the product specifications in addition to some pictures and sometimes, animations. They do not undergo the same experience they would in reality: people often shop in groups and share opinions among each other and with product experts about items they browse before committing to purchase. All the pre-purchase experience is heavily undermined in the current electronic shopping emulation, potentially leading to reduced purchasing. However, this experience can be enhanced through Collaborative Virtual Environments (CVE). In this paper, we present a web-based e-commerce system where customers can collaboratively experience shopping with their online friends in real-time, and share the interaction with three dimensional virtual models of the items they are considering to buy available in the virtual shop. The system considers accessibility, a concern for any e-commerce application trying to attract as many customers as possible, and hence uses Macromedia Shockwave at the client side: a widely deployed free player. This differentiates our system from similar VR-based e-commerce systems that require VRML plug-ins or other nonstandard software at the client side. Another characteristic of the proposed system is its unique approach to supporting scalability. Realizing that collaborative shopping might lead to an increase in the number of shoppers browsing products simultaneously, scalability is an inevitable issue to deal with. We propose a peer-to-peer (P2P) architecture, where all peers provide resources and contribute in handling the scalability problem. The paper therefore focuses on two aspects: collaborative virtual environments in an e-commerce environment, and the application of peer-to-peer networking to such systems. Proof of concept and performance evaluations are also p- resented.
Keywords :
electronic commerce; groupware; interactive systems; peer-to-peer computing; Macromedia Shockwave; e-commerce; peer-to-peer collaborative virtual environment; product specifications; scalability problem; Business; Emulation; Information technology; Internet; Marketing and sales; Online Communities/Technical Collaboration; Peer to peer computing; Scalability; Social factors; Virtual environment;