• DocumentCode
    2812092
  • Title

    Application and implementation of a* algorithm in picture matching path-finding

  • Author

    Hu, Zheng-Hong ; Li, Jin

  • Author_Institution
    Comput. Sci. Dept., Taiyuan Normal Univ., Taiyuan, China
  • Volume
    5
  • fYear
    2010
  • fDate
    22-24 Oct. 2010
  • Abstract
    In game design, Artificial intelligence is an important and complex module, and path-finding algorithms are one of the most fundamental problems applied to video games. According to the feature of path -finding in Picture Matching game, this paper analyzed a* algorithm applied to the game in detail, and pointed out the composition of estimate function. Combined with practical application, the paper given its realization.
  • Keywords
    artificial intelligence; computer games; tree searching; a* algorithm; artificial intelligence; breadth-first search; game design; picture matching game; picture matching path-finding; video game; Games; Silicon; A algorithm; Breadth-first search; Estimate function; path-finding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Application and System Modeling (ICCASM), 2010 International Conference on
  • Conference_Location
    Taiyuan
  • Print_ISBN
    978-1-4244-7235-2
  • Electronic_ISBN
    978-1-4244-7237-6
  • Type

    conf

  • DOI
    10.1109/ICCASM.2010.5619180
  • Filename
    5619180