DocumentCode :
2815971
Title :
Analyse of American academic game courses in computer science education and guidance for domestic universities
Author :
Qi Yue ; Shan, Wang
Author_Institution :
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
Volume :
2
fYear :
2010
fDate :
17-18 April 2010
Firstpage :
164
Lastpage :
167
Abstract :
Computer games are more and more popular and have grown to be a large industry, but game talents are lack and training mechanism is not yet perfect in our country. In order to solve this problem, it is necessary to develop game courses or specialty in domestic universities. In this paper, we analyze ways for integrating games into computer science curricula in several world-famous universities whose experience can be used for reference to us. With the guidance, some advices and conceptions are given for developing games in domestic universities, taking Beihang University as an example.
Keywords :
computer games; computer science education; educational courses; educational institutions; University; computer game; computer science curricula; computer science education; game course; Computer architecture; Computer industry; Computer networks; Computer science; Computer science education; Educational institutions; Games; Industrial training; Military computing; Toy industry; computer games; computer graphics; computer science curricula; game courses;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
E-Health Networking, Digital Ecosystems and Technologies (EDT), 2010 International Conference on
Conference_Location :
Shenzhen
Print_ISBN :
978-1-4244-5514-0
Type :
conf
DOI :
10.1109/EDT.2010.5496483
Filename :
5496483
Link To Document :
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