• DocumentCode
    2817167
  • Title

    Ancient Ruins Real-Time Interactive System Based on VR-GIS Platform

  • Author

    Huang, Baoxiang ; Han, Yong ; Ma, Chunyong ; Wang, Chun ; Chen, Ge

  • Author_Institution
    Marine Inf. Technol. Lab., Ocean Univ. of China, Qingdao, China
  • fYear
    2009
  • fDate
    11-13 Dec. 2009
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    This paper introduces an ancient ruin system which can be used to organize and present ancient ruins data, providing 3D spatial analysis, visualization, interactive roaming and path animation. In order to perform real-time rendering of massive data, we present a novel method to compute layout of large triangle meshes. The system is successfully used in "six-horse carriage for the emperor" horse and chariot pits ruin simulation.
  • Keywords
    archaeology; computer animation; data visualisation; geographic information systems; real-time systems; rendering (computer graphics); virtual reality; 3D spatial analysis; 3D visualization; ancient ruins real-time interactive system; chariot pits ruin simulation; horse pits ruin simulation; interactive roaming; path animation; real-time rendering; six-horse carriage for the emperor; triangle meshes; virtual reality-geographical information system platform; Animation; Cultural differences; History; Horses; Information analysis; Interactive systems; Layout; Navigation; Real time systems; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-4507-3
  • Electronic_ISBN
    978-1-4244-4507-3
  • Type

    conf

  • DOI
    10.1109/CISE.2009.5363353
  • Filename
    5363353