• DocumentCode
    2819714
  • Title

    Visualizing the fourth dimension using geometry and light

  • Author

    Hanson, Andrew J. ; Heng, Pheng A.

  • Author_Institution
    Dept. of Comput. Sci., Indiana Univ., Bloomington, IN, USA
  • fYear
    1991
  • fDate
    22-25 Oct 1991
  • Firstpage
    321
  • Abstract
    Techniques for visualizing mathematical objects in four-dimensional (4D) space that exploit four-dimensional lighting effects are explored. The geometry of image production, stereography, and shadows in 4D is analyzed. Alternatives for smooth and specular shaded rendering of curves, surfaces, and solids in 4D are examined and a new approach that systematically converts curves or surfaces into uniquely renderable solids in 4D space by attaching spheres or circles to each point is proposed. Analogs of 3D shading methods are used to produce volume renderings that distinguish objects whose 3D projections from 4D are identical. Analyzing the procedures needed to justify and evaluate a system as this for teaching humans to `see´ in four dimensions leads to the proposal of a generally applicable four-step visualization paradigm
  • Keywords
    computational geometry; solid modelling; 3D shading; 4th dimension visualisation; circles; curves; geometry; image production; light; mathematical objects; shadows; solids; spheres; stereography; surfaces; volume renderings; Education; Geometry; Humans; Image analysis; Image converters; Joining processes; Production; Rendering (computer graphics); Solids; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1991. Visualization '91, Proceedings., IEEE Conference on
  • Conference_Location
    San Diego, CA
  • Print_ISBN
    0-8186-2245-8
  • Type

    conf

  • DOI
    10.1109/VISUAL.1991.175821
  • Filename
    175821