DocumentCode
2820241
Title
The physical travelling salesman problem: WCCI 2012 competition
Author
Perez, Diego ; Rohlfshagen, Philipp ; Lucas, Simon M.
Author_Institution
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
fYear
2012
fDate
10-15 June 2012
Firstpage
1
Lastpage
8
Abstract
Numerous competitions have emerged in recent years that allow researchers to evaluate their algorithms on a variety of real-time video games with different degrees of complexity. These competitions, which vary from classical arcade games like Ms Pac-Man to racing simulations (Torcs) and realtime strategy games (StarCraft), are essential to establish a uniform testbed that allows practitioners to refine their algorithms over time. In this paper we propose a new competition to be held for the first time at WCCI 2012: the Physical Travelling Salesman Problem is an open-ended single-player real-time game that removes some of the complexities evident in other video games while preserving some of the most fundamental challenges. This paper motivates and outlines the PTSP and discusses in detail the framework of the competition, including software interfaces, parameter settings, rules and details of submission.
Keywords
computational complexity; computer games; travelling salesman problems; user interfaces; Ms Pac-Man; PTSP; StarCraft; Torcs; WCCI 2012 competition; classical arcade games; complexity degrees; open-ended single-player real-time game; parameter settings; physical travelling salesman problem; racing simulations; real-time strategy games; real-time video games; software interfaces; video games; Acceleration; Cities and towns; Educational institutions; Games; Marine vehicles; Navigation; Real time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2012 IEEE Congress on
Conference_Location
Brisbane, QLD
Print_ISBN
978-1-4673-1510-4
Electronic_ISBN
978-1-4673-1508-1
Type
conf
DOI
10.1109/CEC.2012.6256440
Filename
6256440
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