DocumentCode :
2821396
Title :
The impact of gamification: A recommendation of scenarios for education
Author :
Erenli, K.
Author_Institution :
Film-, TV- & Media Production, Univ. of Appl. Sci. bfi Vienna, Vienna, Austria
fYear :
2012
fDate :
26-28 Sept. 2012
Firstpage :
1
Lastpage :
8
Abstract :
Many students play (computer) games during leisure time. While playing those games they adopt skills which can be easily addressed when it comes to teaching of more sophisticated knowledge. Nevertheless many educators today dissipate this opportunity. Some others have already evaluated gaming scenarios and methods for teaching students and have created the term “gamification”. This paper will describe the history among this new term and explain the possible impact on teaching. It will take well-researched facts into consideration to discuss the potential. Moreover scenarios will be demonstrated and evaluated for educators to use and adopt on their own.
Keywords :
computer aided instruction; computer games; teaching; user interfaces; computer games; education; gamification impact; gaming scenarios; leisure time; student teaching; Birds; Companies; Context; Educational institutions; Games; achievements; definition; gamification; scenarios;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Collaborative Learning (ICL), 2012 15th International Conference on
Conference_Location :
Villach
Print_ISBN :
978-1-4673-2425-0
Electronic_ISBN :
978-1-4673-2426-7
Type :
conf
DOI :
10.1109/ICL.2012.6402106
Filename :
6402106
Link To Document :
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