• DocumentCode
    2821407
  • Title

    A Modified LOD Terrain Model Based on QuadTree Algorithm

  • Author

    Zhao, Yuxin ; Ma, Yan

  • Author_Institution
    Coll. of Autom., Harbin Eng. Univ., Harbin, China
  • Volume
    2
  • fYear
    2009
  • fDate
    24-26 April 2009
  • Firstpage
    259
  • Lastpage
    263
  • Abstract
    Considering the different characters of ROAM algorithm and quadtree algorithm, a new multi-resolution level of detail (LOD) model for large-scale terrain real-time display is presented in this paper. Based on easy realized QuadTree algorithm, the partitioning strategy of ROAM is adopted, and then a new view to model distance computational method is defined. Meanwhile, a refinement method for filling crack and avoiding pops is introduced. Simulation results show that it has better ability of simplifying terrain, and still keeps a rapid displaying speed like the other LOD Models.
  • Keywords
    geophysics computing; quadtrees; rendering (computer graphics); ROAM algorithm; distance computational method; large-scale terrain real-time display; level of detail terrain rendering algorithm; modified LOD terrain model; multiresolution level of detail model; partitioning strategy; quadtree algorithm; refinement method; Computational modeling; Computer displays; Educational institutions; Filling; Helium; Multiresolution analysis; Partitioning algorithms; Spatial resolution; Tin; Visualization; LOD; QuadTree; terrain model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Sciences and Optimization, 2009. CSO 2009. International Joint Conference on
  • Conference_Location
    Sanya, Hainan
  • Print_ISBN
    978-0-7695-3605-7
  • Type

    conf

  • DOI
    10.1109/CSO.2009.195
  • Filename
    5193946