DocumentCode :
2821627
Title :
A value transfer solution for Bluetooth mobile gaming
Author :
Garner, Philip ; Mullins, Ian ; Edwards, Reuben
Author_Institution :
Dept. of Commun. Syst., Lancaster Univ., UK
fYear :
2004
fDate :
5-8 Jan. 2004
Firstpage :
681
Lastpage :
683
Abstract :
Mobile gaming now forms a large part of the wireless industry. Although other business models have been conceived for operating a mobile games service profitably, most operators employ a ´pay for download´ model to deliver games to handsets. However, with the advent of local area mobile gaming, users can play together in a local area with Bluetooth to form a personal area network (PAN). This new kind of usage represents a challenge for content providers in regards to revenue generation. This paper describes a system whereby networked Bluetooth gamers can enhance their games with a ´pay to play´ element. With this system of value transfer between users within a Bluetooth PAN, novel game scenarios can be conceived whereby users can win credit for playing games.
Keywords :
Bluetooth; computer games; mobile computing; wireless LAN; Bluetooth mobile gaming; PAN; content provider revenue generation; handset game delivery; local area mobile gaming; mobile games service business models; networked Bluetooth gamers; pay for download model; pay to play system; personal area network; value transfer system; Bluetooth; Business; Communication industry; Europe; Java; Manufacturing; Mobile handsets; Personal area networks; Telephone sets; Toy industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Communications and Networking Conference, 2004. CCNC 2004. First IEEE
Conference_Location :
Las Vegas, NV, USA
Print_ISBN :
0-7803-8145-9
Type :
conf
DOI :
10.1109/CCNC.2004.1286955
Filename :
1286955
Link To Document :
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