• DocumentCode
    2825475
  • Title

    A Conceptual Framework for Serious Games

  • Author

    Yusoff, Amri ; Crowder, Richard ; Gilbert, Lester ; Wills, Gary

  • Author_Institution
    Univ. of Southampton, Southampton, UK
  • fYear
    2009
  • fDate
    15-17 July 2009
  • Firstpage
    21
  • Lastpage
    23
  • Abstract
    A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learnerpsilas requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.
  • Keywords
    computer aided instruction; computer games; digital environment; game developer; serious games; Aircraft; Birds; Education; Feedback; Game theory; Guidelines; Performance evaluation; Psychology; Standards development; Taxonomy; design; framework; games; model; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International Conference on
  • Conference_Location
    Riga
  • Print_ISBN
    978-0-7695-3711-5
  • Electronic_ISBN
    978-0-7695-3711-5
  • Type

    conf

  • DOI
    10.1109/ICALT.2009.19
  • Filename
    5194153