• DocumentCode
    2825760
  • Title

    Avatar kinematics modeling for telecollaborative virtual environments

  • Author

    Luciano, Cristian ; Banerjee, Pat

  • Author_Institution
    Dept. of Mech. Eng., Illinois Univ., Chicago, IL, USA
  • Volume
    2
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    1533
  • Abstract
    This paper introduces the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality environments (VRE). The human head, torso and arms were modeled as a redundant eight-degree-of-freedom kinematics structure using an excellent alternative tool to transformation matrices, called dual quaternions. This approach achieves an extremely fast and accurate iterative algorithm that converges to one possible solution of this inverse kinematics problem. The method was implemented and tested in a CAVE Automatic Virtual Environment to demonstrate its performance in real time
  • Keywords
    groupware; kinematics; real-time systems; user interfaces; virtual reality; CAVE; avatar kinematics modeling; digital human beings; dual quaternions; eight-degree-of-freedom kinematics; inverse kinematics; iterative algorithm; mathematical representation; real time system; telecollaborative virtual reality; Arm; Automatic testing; Avatars; Humans; Iterative algorithms; Kinematics; Quaternions; Torso; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference, 2000. Proceedings. Winter
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    0-7803-6579-8
  • Type

    conf

  • DOI
    10.1109/WSC.2000.899137
  • Filename
    899137