DocumentCode
2826123
Title
Haptic rendering with predictive representation of local geometry
Author
Park, June Gyu ; Niemeyer, Günter
Author_Institution
Telerobotics Lab, Stanford Univ., CA, USA
fYear
2004
fDate
27-28 March 2004
Firstpage
331
Lastpage
338
Abstract
Haptic rendering of large and detailed virtual objects can require a significant computational load. Built out of a vast number of primitives, the object models can strain algorithms such as collision detection and constrained optimization, which are widely used in haptics applications. Nevertheless, to provide the necessary fidelity, haptic servo loops need to operate at 1 kHz or above. Separating the haptic processes from the more time consuming processes has long been a standard technique to protect more sensitive servo loops from the computational burden of collision detection and graphic display. In addition, local approximation techniques have been developed to allow fast update rates on small areas of the overall model around a known contact point. Operations on the complete model are only executed at a much slower rate. However, none of the existing methods fully exploit the model´s topological information. We propose the use of the quadedge data structure to store the object model in addition to a hierarchical data structure used in collision detection. The compact, edge-based graph structure provides a topological map and the necessary tools to navigate easily along the model´s surface. Also, we propose to use a velocity vector as an indicator of the intended user´s motion. Such information leads to the prediction of the user´s position within a short time frame. The proposed methods allow us to efficiently build local intermediate models based on predictions of the contact point movement.
Keywords
approximation theory; haptic interfaces; optimisation; quadtrees; rendering (computer graphics); collision detection; constrained optimization; contact point movement; edge-based graph structure; haptic rendering; haptic servo loops; local approximation technique; local geometry; predictive representation; quadedge data structure; virtual objects; Capacitive sensors; Computer displays; Constraint optimization; Data structures; Geometry; Graphics; Haptic interfaces; Object detection; Protection; Servomechanisms;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings. 12th International Symposium on
Print_ISBN
0-7695-2112-6
Type
conf
DOI
10.1109/HAPTIC.2004.1287217
Filename
1287217
Link To Document