• DocumentCode
    2826182
  • Title

    Use of NFC-based Pervasive Games for Encouraging Learning and Student Motivation

  • Author

    Garrido, Pilar Castro ; Miraz, Guillermo Matas ; Ruiz, Irene Luque ; Gómez-Nieto, Miguel Ángel

  • Author_Institution
    Dept. of Comput. & Numerical Anal., Univ. of Cordoba, Córdoba, Spain
  • fYear
    2011
  • fDate
    22-22 Feb. 2011
  • Firstpage
    32
  • Lastpage
    37
  • Abstract
    The use of games in the teaching-learning process has been proved to be useful, not only for a better understanding of the concepts, but also for students motivation through solving challenges and for developing the right professional aptitudes. In this paper the use of an ubiquitous game is proposed, this game is based in Near Field Communication technology, that it brings together the characteristics of a common strategy game with an evaluation system making use of Moodle, and that it combines the study rewards with the motivation for students´ learning. The system architecture and integration with Moodle is described in the paper, as well as the deployment of the experience in the university environment.
  • Keywords
    computer aided instruction; computer games; educational technology; ubiquitous computing; Modular Object-Oriented Dynamic Learning Environment; Moodle; NFC-based pervasive game; near field communication technology; student motivation; teaching-learning process; university environment; Computers; Databases; Games; Mobile handsets; Qualifications; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Near Field Communication (NFC), 2011 3rd International Workshop on
  • Conference_Location
    Hagenberg
  • Print_ISBN
    978-1-61284-176-2
  • Type

    conf

  • DOI
    10.1109/NFC.2011.13
  • Filename
    5741325