DocumentCode
2826182
Title
Use of NFC-based Pervasive Games for Encouraging Learning and Student Motivation
Author
Garrido, Pilar Castro ; Miraz, Guillermo Matas ; Ruiz, Irene Luque ; Gómez-Nieto, Miguel Ángel
Author_Institution
Dept. of Comput. & Numerical Anal., Univ. of Cordoba, Córdoba, Spain
fYear
2011
fDate
22-22 Feb. 2011
Firstpage
32
Lastpage
37
Abstract
The use of games in the teaching-learning process has been proved to be useful, not only for a better understanding of the concepts, but also for students motivation through solving challenges and for developing the right professional aptitudes. In this paper the use of an ubiquitous game is proposed, this game is based in Near Field Communication technology, that it brings together the characteristics of a common strategy game with an evaluation system making use of Moodle, and that it combines the study rewards with the motivation for students´ learning. The system architecture and integration with Moodle is described in the paper, as well as the deployment of the experience in the university environment.
Keywords
computer aided instruction; computer games; educational technology; ubiquitous computing; Modular Object-Oriented Dynamic Learning Environment; Moodle; NFC-based pervasive game; near field communication technology; student motivation; teaching-learning process; university environment; Computers; Databases; Games; Mobile handsets; Qualifications; Servers;
fLanguage
English
Publisher
ieee
Conference_Titel
Near Field Communication (NFC), 2011 3rd International Workshop on
Conference_Location
Hagenberg
Print_ISBN
978-1-61284-176-2
Type
conf
DOI
10.1109/NFC.2011.13
Filename
5741325
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