Title :
How to Bring Immersion into Learning Games?
Author :
Carron, Thibault ; Marty, Jean-Charles ; Mangeot, Mathieu
Author_Institution :
Syscom Lab., Univ. de Savoie, France
Abstract :
Learning games are interesting environments presenting factual advantages. New usages emerge for learning and we need to consider them for the design of these games. Collaborative support, observation capacities and immersion are aspects that are directly linked with these learning environments. In this paper, we focus on the ldquoimmersionrdquo feature and we propose some guidelines in order to take it into account as much as possible while designing an educational game. In order to illustrate our purpose, we present a learning role-playing game ldquoWorld of SeReComrdquo.
Keywords :
computer aided instruction; computer games; World of SeReCom; educational game; learning management systems; role-playing game learning; Collaborative software; Collaborative tools; Education; Educational institutions; Guidelines; Learning systems; Least squares approximation; Online Communities/Technical Collaboration; Power system management; Usability; Learning games; collaboration; immersion; observation; rpg;
Conference_Titel :
Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International Conference on
Conference_Location :
Riga
Print_ISBN :
978-0-7695-3711-5
Electronic_ISBN :
978-0-7695-3711-5
DOI :
10.1109/ICALT.2009.49