DocumentCode
2827563
Title
Adaptive critic design in learning to play game of Go
Author
Zaman, Raonak ; Prokhorov, Danil ; Wunsch, Donald C., II
Author_Institution
Dept. of Electr. Eng., Texas Tech. Univ., Lubbock, TX, USA
Volume
1
fYear
1997
fDate
9-12 Jun 1997
Firstpage
1
Abstract
This paper examines the performance of an HDP-type adaptive critic design (ACD) of the game Go. The game Go is an ideal problem domain for exploring machine learning; it has simple rules but requires complex strategies to play well. All current commercial Go programs are knowledge based implementations; they utilize input feature and pattern matching along with minimax type search techniques. But the extremely high branching factor puts a limit on their capabilities, and they are very weak compared to the relative strengths of other game programs like chess. In this paper, the Go-playing ACD consists of a critic network and an action network. The HDP type critic network learns to predict the cumulative utility function of the current board position from training games, and, the action network chooses a next move which maximizes critics next step cost-to-go. After about 6000 different training games against a public domain program, WALLY, the network (playing WHITE) began to win in some of the games and showed slow but steady improvements on test games
Keywords
games of skill; learning (artificial intelligence); neural net architecture; action network; adaptive critic design; critic network; cumulative utility function; game of Go; learning; Computational intelligence; Humans; Laboratories; Law; Legal factors; Machine learning; Minimax techniques; Pattern matching; Prediction algorithms; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks,1997., International Conference on
Conference_Location
Houston, TX
Print_ISBN
0-7803-4122-8
Type
conf
DOI
10.1109/ICNN.1997.611623
Filename
611623
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