DocumentCode
2827769
Title
Ef.cient Texture Mapping Using Minimum Cut
Author
Yue, Jun ; Jin, Wanjun ; Chen, Wenbin ; Shen, I-Fan
Author_Institution
Dept. of Comput. Sci. & Eng., Fudan Univ., Shanghai
fYear
2005
fDate
21-23 Sept. 2005
Firstpage
560
Lastpage
564
Abstract
In this paper, we present a method for texturing arbitrary surface using minimum cut algorithm. This method is a general texturing method, where the user provides a 3D mesh and a texture sample, and gets the textured mesh as the output. Our method is very simple. We repeatedly paste texture patches onto the surface, which is segmented from a sample image. If a certain patch overlaps a part of textured surface, we use minimum cut algorithm to find out a stitching path that makes this patch fit the textured surface. We repeat this process until the whole surface has been textured. As this method is a patch-by-patch method, the computation cost is much lower than many other methods
Keywords
computational geometry; image sampling; image segmentation; image texture; solid modelling; 3D mesh; arbitrary surface texturing; image segmentation; minimum cut algorithm; patch-by-patch method; texture mapping; Anisotropic magnetoresistance; Boundary conditions; Clustering algorithms; Computational efficiency; Costs; Dynamic programming; Information technology; Surface cracks; Surface fitting; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer and Information Technology, 2005. CIT 2005. The Fifth International Conference on
Conference_Location
Shanghai
Print_ISBN
0-7695-2432-X
Type
conf
DOI
10.1109/CIT.2005.103
Filename
1562711
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