• DocumentCode
    2827769
  • Title

    Ef.cient Texture Mapping Using Minimum Cut

  • Author

    Yue, Jun ; Jin, Wanjun ; Chen, Wenbin ; Shen, I-Fan

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Fudan Univ., Shanghai
  • fYear
    2005
  • fDate
    21-23 Sept. 2005
  • Firstpage
    560
  • Lastpage
    564
  • Abstract
    In this paper, we present a method for texturing arbitrary surface using minimum cut algorithm. This method is a general texturing method, where the user provides a 3D mesh and a texture sample, and gets the textured mesh as the output. Our method is very simple. We repeatedly paste texture patches onto the surface, which is segmented from a sample image. If a certain patch overlaps a part of textured surface, we use minimum cut algorithm to find out a stitching path that makes this patch fit the textured surface. We repeat this process until the whole surface has been textured. As this method is a patch-by-patch method, the computation cost is much lower than many other methods
  • Keywords
    computational geometry; image sampling; image segmentation; image texture; solid modelling; 3D mesh; arbitrary surface texturing; image segmentation; minimum cut algorithm; patch-by-patch method; texture mapping; Anisotropic magnetoresistance; Boundary conditions; Clustering algorithms; Computational efficiency; Costs; Dynamic programming; Information technology; Surface cracks; Surface fitting; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Information Technology, 2005. CIT 2005. The Fifth International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    0-7695-2432-X
  • Type

    conf

  • DOI
    10.1109/CIT.2005.103
  • Filename
    1562711