DocumentCode
2828272
Title
Evaluating intelligent tutoring with gaming-simulations
Author
Iemer, Julika S. ; Angelides, Marios C.
Author_Institution
Dept. of Inf. Syst., London Sch. of Econ., UK
fYear
1995
fDate
3-6 Dec 1995
Firstpage
1376
Lastpage
1383
Abstract
Gaming-simulation is an important pedagogical tool for learning. However, as an educational tool gaming-simulation follows the concept of discovery learning and, therefore, does not necessarily support any direct educational aim. A way to overcome this weakness is to support gaming-simulation with an intelligent tutoring facility. Although it is generally believed that intelligent gaming-simulations have great potential for instruction, little work has been done on the development of an appropriate evaluation method to estimate the efficiency of their intelligent tutoring. The paper presents an introduction to intelligent gaming-simulation. It also proposes an evaluation method for the assessment of the tutoring abilities of intelligent gaming-simulations
Keywords
decision theory; intelligent tutoring systems; simulation; discovery learning; educational tool; gaming-simulation; intelligent gaming-simulations; intelligent tutoring evaluation; learning; pedagogical tool; Artificial intelligence; Decision making; Environmental economics; Feedback; Game theory; Industrial training; Information systems; Intelligent systems; Market research; Research and development;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference Proceedings, 1995. Winter
Conference_Location
Arlington, VA
Print_ISBN
0-78033018-8
Type
conf
DOI
10.1109/WSC.1995.479050
Filename
479050
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