DocumentCode
2828481
Title
Timed Games for Computing WCET for Pipelined Processors with Caches
Author
Cassez, Franck
Author_Institution
CNRS, LUNAM Univ., Nantes, France
fYear
2011
fDate
20-24 June 2011
Firstpage
195
Lastpage
204
Abstract
We introduce a framework for computing upper bounds of WCET for hardware with caches and pipelines. The methodology we propose consists of 3 steps: 1) given a program to analyse, compute an equivalent (WCET-wise) abstract program, 2) build a timed game by composing this abstract program with a network of timed automata modelling the architecture, and 3) compute the WCET as the optimal time to reach a winning state in this game. We demonstrate the applicability of our framework on standard benchmarks for an ARM9 processor with instruction and data caches, and compute the WCET with UPPAAL-TiGA.
Keywords
automata theory; cache storage; pipeline processing; ARM9 processor; WCET; abstract program; data caches; pipelined processors; timed automata modelling; timed game; Automata; Computational modeling; Computer architecture; Games; Pipelines; Program processors; Registers; Cache; Pipeline; Timed Automata; Worst-Case Execution Time;
fLanguage
English
Publisher
ieee
Conference_Titel
Application of Concurrency to System Design (ACSD), 2011 11th International Conference on
Conference_Location
Newcastle Upon Tyne
ISSN
1550-4808
Print_ISBN
978-1-61284-974-4
Type
conf
DOI
10.1109/ACSD.2011.15
Filename
5988906
Link To Document