DocumentCode :
2828481
Title :
Timed Games for Computing WCET for Pipelined Processors with Caches
Author :
Cassez, Franck
Author_Institution :
CNRS, LUNAM Univ., Nantes, France
fYear :
2011
fDate :
20-24 June 2011
Firstpage :
195
Lastpage :
204
Abstract :
We introduce a framework for computing upper bounds of WCET for hardware with caches and pipelines. The methodology we propose consists of 3 steps: 1) given a program to analyse, compute an equivalent (WCET-wise) abstract program, 2) build a timed game by composing this abstract program with a network of timed automata modelling the architecture, and 3) compute the WCET as the optimal time to reach a winning state in this game. We demonstrate the applicability of our framework on standard benchmarks for an ARM9 processor with instruction and data caches, and compute the WCET with UPPAAL-TiGA.
Keywords :
automata theory; cache storage; pipeline processing; ARM9 processor; WCET; abstract program; data caches; pipelined processors; timed automata modelling; timed game; Automata; Computational modeling; Computer architecture; Games; Pipelines; Program processors; Registers; Cache; Pipeline; Timed Automata; Worst-Case Execution Time;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Application of Concurrency to System Design (ACSD), 2011 11th International Conference on
Conference_Location :
Newcastle Upon Tyne
ISSN :
1550-4808
Print_ISBN :
978-1-61284-974-4
Type :
conf
DOI :
10.1109/ACSD.2011.15
Filename :
5988906
Link To Document :
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